Blueprint Asset

Fluid Pumping System

A straightforward hose, pump, and fluid transfer system for Unreal Engine projects.

Overview

Set up fluid containers on actors and move their contents between each other with pumps. Containers track capacity, and pumps define exactly how much they move per second.

It is a strong fit for projects that need more than a fake toggle and want fluid transfer to behave like an actual system.

The hose spline actor supports configurable meshes and materials, so building child actors for different hose types stays simple.

The hose can be dragged out, reeled back in by walking over it, and both ends simulate physics so it feels grounded while you move it around.

Download / Open Demo

YouTube Tutorial