Developer Asset

Advanced Vehicle System

Vehicle tech for Unreal Engine projects that need sharp handling, fast iteration, and code you can actually work with.

Why AVS

Advanced Vehicle System gets you from a mesh to a car you can drive without days of fighting your vehicle setup. Drop wheel components under your body mesh and tell each one whether it steers and whether it drives. There's no axle setup and no wheel list to manage. Your body and wheels can be plain static meshes, so you don't need a rigged skeletal mesh to start building, and if you already have one, that works too.

The extras every vehicle ends up needing are already in the box. The wheel effects system handles tire smoke, skid marks, rolling sound, impacts and brake squeal. Lights, exhaust smoke, engine audio and trailer hitches are ready-made components you add when your vehicle needs them. There are no paid add-ons. Every feature ships in the one package, and you get new ones as they're released.

Multiplayer is covered too. Vehicles replicate with no extra setup on your end. Parked vehicles drop into passive mode and stop most of their updates, which matters once your world starts filling up with cars. Under the hood it's all C++, set up from Blueprint, and if you want to go deeper you can swap in your own drivetrain and force logic on the physics thread.

We build our own game on AVS, so we hit the same problems you do and fix them. New features come from that project and from what people ask for on the Discord server.

Trailer

Media

VehicleSystem 2021-01-05 00-41-46
VehicleSystem 2021-01-05 01-12-29
VehicleSystem 2021-01-05 01-38-03
VehicleSystem 2021-01-05 01-45-12
VehicleSystem 2021-01-05 02-35-25
VehicleSystem 2021-01-05 02-38-57

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